Using endstone makes it hard for the defense to be broken without a pickaxe. If they do, it is still extremely difficult for them to break the bed and it is easy to block off the opening with wool. The butterfly defense is useful because the enemy team cannot easily break the defense with TNT. The extra layer requires 32 blocks, which is 8 iron (wool) or 8 gold (wood). An extra layer of wool and wood is added sometimes. It requires 12 endstone and 16 glass, which adds up to 72 iron total. This is the most used defense by seasoned players and is only used in 4v4v4v4 or 3v3v3v3. The strategy focuses on breaking enemy beds as soon as possible. The reason this strategy is mainly used by high level players is because if one player messes up, the whole strategy is screwed. Once the adjacent enemy teams are eliminated, the whole team attacks the last team. If they die before finishing off the adjacent enemy teams, they will keep trying to eliminate them. After the defenders TNT the enemy beds, they and the rushers drop down, break the bed, and fight. They will construct the butterfly defenses quickly then rush and follow behind their rusher with TNT. At this point, one of the defenders will buy TNT, 12 endstone, and 4 glass, and the other will buy TNT and 12 glass. Rushers will quickly bridge to left and right diamond generators and then build up above the enemy beds that are in those directions. The rushers save up to either 24 or 28 iron, and they drop all of their gold to their defender and spend all their iron on wool. Each rusher is paired up with a defender. In this strategy there are two rushers and two defenders. This strategy is used by very high level players, and it has a specific role for every player on the team. After finishing the butterfly defense, the defender puts the extra two glass into the team chest, where it can be accessed if the defense needs any replacements. An outer layer can also be added this will require 32 blocks. The defender will create a butterfly defense, which requires 12 endstone and 16 glass. The defender may toss gold to rushers to speed up the process. If the rushers bridge through middle, one rusher can collect 2 emeralds to buy an invisibility potion. The rushers can attack enemy teams through diamond generators or through emerald generators before the enemy team is ready. Rushers can throw iron or gold to each other, thus making it possible to have one or two people bridge while the others have TNT and are following behind. This strategy mainly involves the rushers buying either tools or TNT and wool, then quickly rushing enemy teams.
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